Real-time head of a professional football player Hakim Ziyech.
All texture maps are 4k
The polycount distribution in triangles:
Head - 27k
Hair - 20k
Sculpted in Zbrush, skin and everything else textured in Substance painter using a of mix image projection and polypainting, retopo and UV's in Blender.
Hair manually placed and made up of cards. Textures were created with Hair Strand Designer and rendered to a texture sheet.