Why fight when you can feast? Jules, another character we helped develop for The Bazaar, brings happiness to the battlefield – sometimes a little too much. Her Joy-based mechanics let her win fights by overfeeding her enemies into submission.
Our team had a great time exploring her visual identity, from cozy meals to fiery appliances. She’s always busy, but feels perfectly at home in the chaos of her kitchen.
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➡️ Curious about the project? Dive into the development story to see how it all evolved over the years: https://gamestudio.n-ix.com/case-study/the-bazaar-game-development-story/